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AnimationController

This class lets you perform tasks such as:

  • Play an animation forward or in reverse, or stop an animation.
  • Set the animation to a specific value.
  • Define the upperBound and lowerBound values of an animation.
  • Create a fling animation effect using a physics simulation.

By default, an AnimationController linearly produces values that range from 0.0 to 1.0, during a given duration.

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